“Book” Review: SJWs Always Lie - Part Two
Hello, and welcome to Part 2 of my review of the train wreck known as “SJWs Always Lie”.
We’re up to Chapter Three: “WHEN SJWs ATTACK”.
In this chapter, Vox makes it clear that he only cares about “free speech” and not the feelings of others - he names famous people and public figures who were dismissed, mainly due to politically incorrect comments.
One case that stands out is the case of Sir Tim Hunt, who said that
“Three things happen when they are in the lab; you fall in love with them, they fall in love with you and when you criticize them, they cry”
. Afterwards, he was sacked from his position at the University College in London.
A fair penalty, but not according to Vox - he accuses people like Connie St. Louis (Hunt’s fellow lecturer and the one who reported his comments) of following an “attack sequence”, which implies that “SJWs” are manipulative and plan their so-called attacks. (NB: Occam’s Razor is quite useful here).
We’re up to Chapter 4 - an interesting chapter. Why?
It mentions GG. Here we go.
He describes DQ, Zoe Quinn’s game, as:
“even less fun than it sounds and is little more than a digital Choose Your Own Adventure book that tracks just three variables: how depressed you are, if you are seeing a therapist, and if you are on medication. Accompanied by a droning piano repeating the same notes over and over and over again, it repeatedly tells you how horribly unhappy you are while giving you the opportunity to make choices such as deciding whether or not to tell your mother that everything is fine. I have never played a less entertaining computer game, which is saying something considering that I was once forced to review Inferno, ranked as the 44th worst game of all time, for Computer Gaming World. Below is a typical status report from Depression Quest, which should by rights have been called Alpine Adventure: The Quest for Dignitas.”
And you know you’re in for shit. A lot of shit.
“Given the very poor quality of Depression Quest, it seemed readily apparent to casual observers that the unusual amount of media attention garnered by the game must have been the result of the developer’s liberal distribution of her sexual favors.”
This suggestion was literally debunked by EG himself.
“As charges of ethical lapses and corruption were thrown at the game journalists, accusations of death threats, sexual harassment, and doxxing were hurled right back at the gamers criticizing Depression Quest, its developer, and two notorious attention-seeking SJW fame whores who had quickly inserted themselves into the affair, shakedown artist Anita Sarkeesian and John Walker Flynt, a transvestite who calls himself “Brianna Wu”. Collectively, the three SJWs became known among gamers as Literally Who, Literally Who 2, and Literally Wu as a means of safely referring to them without being accused of harassing them, as well as driving home the point that neither they nor their identities were relevant to the larger point of corruption in game journalism.”
I nearly literally threw my laptop at the wall while typing this. But then I remembered I was doing a review. So I pressed on.
He soon pulls out a common justification for Gamergate: The GameJournoPros List.
“The story, broken on 17 September 2014 by British journalist Milo Yiannopoulos, was entitled “Exposed: The Secret Mailing List of the Gaming Journalism Elite” and confirmed the widespread impression many gamers had that they were being betrayed and besieged by the very gaming media that was supposed to serve them. Four days later, Milo published the complete list of all 137 individuals who belonged to the list. […] While only one of the authors, Chris Plante of Polygon, was an actual member of the GameJournoPros mailing list, the combination of the seemingly coordinated attack and the evidence of the actual anti-gamer collusion was enough to harden most gamers’ opinions about the complete lack of ethics in game journalism.”
NOTHING COULD’VE BEEN FURTHER FROM THE TRUTH.
GameJournoPros, as the group is known, was created as a place to “talk about that awful PR person that’s giving you trouble and ask for a way around the problem,” as my introductory post says. It was to be “a place to discuss your impressions of that embargoed game you’re reviewing and maybe find a multiplayer partner to help test it. A place to bounce ideas for editorials before committing them to digital paper or discuss possible angles for a news piece.”It was meant as a way to spread the word about reliable freelance writers looking for work or to discuss ethical conundrums. And for the last four years, that’s exactly what GameJournoPros has been.
And some more boasting about #Gamergate faux-victories, and ‘ops’ based on straw men. But enough of that.
Onward to Chapter 5.
Nothing really interesting, just him complaining about how the Hugos are dominated by a “small left-wing cabal”.
Oh look, GG pops up again. Hello there!
Chapter Six.
He uses the example of a Go developer supposedly pushing his “agenda” upon the community. Really?
“Actionable suggestions made during the discussion:
The code of conduct should be authored by multiple well-known people from the community.
The conduct team should be 6-8 people, mostly from outside Google.
The Go community should work with existing groups that represent minorities in tech.
Suggestions for GopherCon specifically:
Provide women’s T-shirts.
Have a diverse range of people introduce the presenters.
Pair up diversity scholarship recipients with established community members to help them meet people, etc.
Provide a space at the conference operated by women to make them feel more welcome.”
REALLY?
Chapter 7. It begins with a “quote” (by which I mean “blatant falsehood”) from Roosh (you know, that PUA who supports rape on personal property).
“What do SJW’s want to achieve? Their goal is power and domination over the Western cultural narrative to manufacture a consensus that is aligned with their extreme far-left ideology. Since their ideas are so far removed from science, logic, and reason, this requires a complete control of information to disseminate their world view along with the complete silencing of those who contradict them.”
And then Vox posts tips on how to avoid an “enemy” that is really in your head. These are the worst tips I’ve ever heard.
The eighth chapter shows how to ‘strike back at the thought police’. It can be best summarised in one word: Trolling.
Really? Be more creative, GG.
The next chapter is much like the last, except that the strategy is basically denying ‘SJWs’ their human rights and a sense of paranoia.
Dude. Just. Stop.
At last. The end of the book.
Here, Vox makes a reference to Aristotle and links it to ‘SJW rhetoric’.
At this point, I just decided to give up and summarise this book.
- If you want to make a book, do not focus it on a enemy that does not exist (it does in your imagination)
- Do not focus it on a grudge you had with someone who fired you, and
- DO NOT want to take away your 'enemy's' human rights because you dislike their opinions.
And most of all, do NOT buy this book. I’d prefer that you’d pirate it, because it’s not worth more than the paper it’s printed on.
0/10.